Hayden McAfee
Hayden McAfee
Looks like this is still an issue - I have some places where I try to call `UNSCOPED_INFO` from a non-test thread and Catch2 blows up. It's a real bummer...
That's a reasonable suggestion! Though it does introduce a little boilerplate into my test methods - it's better than my current situation. I do hope native support for this arrives...
Alright, so far I've got a good understanding of how the FTL ingest "control" protocol works, and I've documented that here: https://github.com/Glimesh/glimesh.tv/wiki/FTL-Engineering-Notes I hacked together a rogue ingest control server...
Had the first successful FTL transmission through Janus tonight!  FTL's media transport protocol is essentially RTP but breaking [some rules](https://tools.ietf.org/html/rfc3550#page-17). I...
> I would add to your list a permission to read subscriber/subscribee info/events - it's nobody's business how much money a streamer makes. Though I suspect this issue will largely...
Working on this here: https://github.com/haydenmc/janus-ftl-plugin
If there's anyone who's especially knowledgeable about auto-scaling technologies like Kubernetes, Swarm, etc. it would be great to get your help with this item.
Hey there @Bioblaze - sorry for the delay, I didn't notice your reply! If you're interested in helping please join the [Glimesh Discord](https://discord.gg/Glimesh)! You'll find us in #dev. We're trying...
Hi friends! Been a few months - any chance of this getting merged? Seems like low hanging fruit!
Starting from the cheat @theboy181 contributed in https://github.com/project64/project64/issues/284, I was able to develop a patch that keeps the game at a reasonable frame rate throughout, and does not soft lock...