Hanno Braun

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> while playing with the current settings I found when you click the `Show egui settings UI` inside there's `painting` inside there's a scroll drag `feathering` when I tried to...

This issue just entered the critical path towards #42 (via #1079 and #993). Adding to the active milestone and assigning myself. @dwcarr: I know you expressed interest in working on...

Thank you for the feedback! I'll have to think about that state manager some more. Right now, I don't see how it fits into what we have, since objects are...

Before I continue, let me emphasize that I don't want to come across as dictating how things must be done. As I wrote elsewhere, there is a limit to how...

@LegNeato Wow, that looks really interesting! I can't claim to understand what's going on there, but it's definitely worth a close look, once we have the need to incrementally update...

I've implemented the infrastructure required for centralized object storage in #1108, and also added a store for `GlobalCurve`s in that pull request. Since that should be enough to un-block #1079,...

My main priority (#42) is currently blocked by #1162. To help address this issue, I'm going to expand the scope of centralized object storage, by adding `HalfEdge` and all objects...

I've integrated `Surface` in #1163 and updated the list in the issue description. So far surface equality is still used in validation code. Surface identity should be used instead, as...

All validation code has been updated to rely on surface identity instead of equality. Moving on to integrating `Curve` into the centralized object storage now.

And `Curve`s are done (#1176)! After spending days getting `Surface`s fully integrated (including the stricter validation code), I expected more of a battle :joy: