Chris Handzlik

Results 7 comments of Chris Handzlik

Hi Luke, Thanks for getting in touch - I'm surprised this one still gets hits after Oculus integrated hand-tracking data in editor via link (at least last time I checked)....

It's down to how the tool works, it's very simple it just adds events - there's no smart monitoring at all. It changes actual property in UnityEngine.dll, and injects events...

Thanks for raising that @NeistH2o. I'll try to have a look at that at some point. I don't have much experience with burst compiler. I did see something similar with...

Looks like a bug, this file is generally just generated once when you click 'weave events' and helper classes checkbox is ticked. Probably easiest to just remove duplicated ones. Or...

I'm not sure @Kenshokram you'd need to provide me with your recreation of the issue in some small project that I can look at. There's another way, that repo is...

Looks like Unity.Burst is also using same assembly for Mono.Cecil and they clash. You could try to remove .dll from this asset plugin folder and see of that works. It's...