haekb

Results 20 issues of haekb

Oof that's a title. Basically my game uses runtime map generation, and it's very neat! (So thank you!) I've ran into a bit of a problem (but also found a...

I guess I missed the camera gadget. Should be an easy fix it's similar to the scope. ![image](https://user-images.githubusercontent.com/3683240/79793244-15adac80-8305-11ea-9602-0675070b35cb.png)

bug

SPAWN let me know that some people are missing Pain41.wav which causes crashing on multiplayer. Might as well include it. `CHARS\SND\MALE\PAIN41.WAV`

bug

The ps2 exclusive content is one nice end goal, but that's still a ways off! I've got the model format pretty down (https://github.com/haekb/io_scene_lithtech/pull/3). And using a hack where I import...

enhancement

I originally removed this because the text was comically small on higher resolutions, but it seems to be one of the most reported issues.

bug

I've accidentally pushed the weapon bar too far up. This is probably a case of me testing on 720p in windowed mode. I may need to also adjust scaling logic.

bug

AI Programmer for NOLF dropped this tidbit of knowledge. Not sure if that was ever patched though. ``` I can tell you one bug we did ship though. We ......

bug
question

(WIP) This PR adds TTF font rendering!..well not really, but kinda! So while this version of the engine can load TTF fonts, it's limited to system fonts and the actual...

work in progress

Experimental high framerate support! What's changed? - Replaced LTServer's GetTime and GetFrameTime functions with our own - Custom sound timing for dialog that were using IsSoundDone() What's left? - Fix...

work in progress

I suspected as much, but could never actually time it correctly. I finally found a spot that timed 1.70 seconds with 60fps, and 2.8 seconds with 800-1000~ fps. Y I...

bug