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High fps

Open haekb opened this issue 5 years ago • 0 comments

Experimental high framerate support!

What's changed?

  • Replaced LTServer's GetTime and GetFrameTime functions with our own
  • Custom sound timing for dialog that were using IsSoundDone()

What's left?

  • Fix for ~view model~ animations (Higher fps, the slower they are!)
  • Fix for some environmental sounds (like door, it seems to speed up!)

Cheers to the The_One from AVP2/LithFaq community for advice/confirmation that the engine's server code fps is locked at 100.

haekb avatar Dec 15 '19 22:12 haekb