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Implement PS2 models

Open haekb opened this issue 4 years ago • 3 comments

The ps2 exclusive content is one nice end goal, but that's still a ways off!

I've got the model format pretty down (https://github.com/haekb/io_scene_lithtech/pull/3). And using a hack where I import and then immediately export I can get the models with UV map into abc format.

image

Curiously while testing my importer I discovered a few characters got a polycount bump. It wouldn't be too hard to get those models imported. It'd also be nice to include a toggle in the options (Use High Quality PS2 Models)

haekb avatar May 06 '20 03:05 haekb

image

I've adjusted the blender plugin to convert models. Here's hero_thief as a multiplayer character. There's some issues with the actual game not liking the model. But interface wise it works. Neat!

haekb avatar May 06 '20 05:05 haekb

image Ah, okay. I was just missing weightsets. Fully works. I'm going to look into fixing the converter so I don't have to do any manual work with this. (This required quite a bit of it!)

haekb avatar May 06 '20 05:05 haekb

I've snuck in thief cate to multiplayer in the next update. The rest will have to wait!

haekb avatar Oct 01 '20 04:10 haekb