FortnitePortingServerUnreal
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FortnitePorting Plugin for Unreal Engine
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FortnitePortingServerUnreal issues
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- Added UEFormat as a dependency to parse .uemodel files - Added struct constructors as new requirement for 5.3 with primitive initialization - Updated struct schema to match latest json...
The `FListenServer::Run()` method seems to be continuing to listen for client/server communication even after the editor module should have shutdown. This causes the editor to become stuck in a "phantom"...