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[Unreal] FListenServer::Run() continues to run after module should have shutdown

Open AyeTSG opened this issue 1 year ago • 0 comments

The FListenServer::Run() method seems to be continuing to listen for client/server communication even after the editor module should have shutdown. This causes the editor to become stuck in a "phantom" state upon exiting, where the editor process still exists and never fully quits.

AyeTSG avatar Nov 26 '23 17:11 AyeTSG