Gynt

Results 95 comments of Gynt

I am unable to try myself at the moment, that is why my reply is taking so long. But I think it is almost normal. But if you click one...

Yea good point! This project has achieved a lot: parsing assets, framework for a new implementation. This project is on hold until we see what the Definitive Edition can do!

So what is the consensus? To me it seems like they didn't fix any internal bugs, only UI related bugs

I am also having issues with upload-artifact@v4, failing upload after 5 times

@ross-weir Thank you for thinking along! The function you suggested only returns breakpoints that are registered in the `__breakpoints` dictionary. I would like to have breakpoints that are set in...

Of course! For now, I found a workaround to manipulating breakpoints by calling commands (DirectExec). I feel `BPMAP` was wrongly implemented for Python. Perhaps it can be implemented in the...

(I numbered your comment to make it easier to reply) 1. awesome, I do not have any .msv files, but they are very welcome. 2. that would make some sense!...

The AI continues to build their (custom AIV) castle even though I removed sections 1129 - 1136. Thus, the AIV is not stored in these sections.

Wiping section 1107 makes every AI build an random/default village? Nobody builds walls.

An update on the progress we made. An aiv file is burnt into a sav file by making all relative coordinates absolute map positions, and removing any building/placement instructions that...