gwald
gwald
Very much appreciated :) In my windows 10, it loads and runs perfectly! (without VS runtime). Thank you heaps!
I hope you don't mind, I've reuploaded your build here: https://archive.org/details/algts-horde3d-editor-win-x64-march-2023 If anyone else is interested.
Please before this is finished, is possible to also get the original models in an open format (collada or FBX) for testing of the 3D pipeline? IMO this was the...
I would guess it's in a virtual machine, which could limit the graphics in very weird ways. And the old API didn't fall back to opengl2 correctly https://github.com/horde3d/Horde3D/issues/209 But it's...
I upgraded to the latest nops and unirom and I tested it to make sure it's working fine, with no problems.  Looks like the same issue...   Any...
I didn't release I had this open, or I would have bumped it. Close it to avoid confusion.
I would suggest the less dependencies the better, ie using H3D's internal Geometry data, but I'm unfamiliar with that TBH.
Cool :) When it's ready for testing, put up a build :+1: Also, I was wondering about animation, it looks like the scene editor doesn't know about them? It would...
I think I like adding extra information using group nodes in the editor :) ie: ``` ``` I have to test this approach. What was the idea behind "Add Attachment"?...
Cool thanks :) Happy to test it when it's ready. We've read the text of the old Horde3D Editor video here, it's not serious, but hopefully it's helpful and brings...