Horde3D
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How can we run the sample after compiling
Hi dear expert
Honor to write a letter to you, I have compiled the Horde3D using cmake on ubuntu18.04, but after compiling, I can't run the samples, how can i test the sample?
$cd Horde3D
$mkdir build
$cd build
$cmake ..
$make


thank you
best regards
William
Hello. What video card and driver do you use? Did you build horde3d samples with glfw or sdl backend? Did you use FORCE_DOWNLOAD_... option in cmake to download glfw or sdl libraries, or did you use the libs provided by ubuntu (downloaded from repository via apt-get)? Unable to initialize window error means that sample could not create window to render to, because it thinks that some parameters are incorrect.
I would guess it's in a virtual machine, which could limit the graphics in very weird ways. And the old API didn't fall back to opengl2 correctly https://github.com/horde3d/Horde3D/issues/209 But it's fixed now and working mostly fine.