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LITIENGINE 🕹 The pure 2D java game engine.

Results 53 litiengine issues
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Currently, we don't support tileset collision information configured in Tiled. ![image](https://user-images.githubusercontent.com/7015370/78986276-328af880-7b2b-11ea-8b16-e8041146a4f5.png) In the end, this results in an `objectgroup` XML element in the tileset (`.tsx`). **Example tileset**: ```xml ``` Once...

feature
tmx

Since https://github.com/gurkenlabs/litiengine/commit/7b314e5f2c34328623a5b2883d38826eb96354b9, we have been unable to publish nightly snapshots. The workflow has been disabled for now.

bug

Use the [GraphQL API for GitHub Discussions](https://docs.github.com/en/graphql/guides/using-the-graphql-api-for-discussions) to transfer forum posts to discussions. This [Flarum Database schema diagram](https://dbdiagram.io/embed/622b142361d06e6eade4171b) might help.

enhancement
documentation
community

**Is your feature request related to a problem? Please describe.** Nope. But most games these days have really robust accessibility features, and seeing those baked into Litiengine would be great!...

feature

It would be nice to have litiengine be a modular jar: - It allows consumers of the library to bundle their game using jpackage - Currently the utiLITI executable created...

enhancement

With how we currently handle GUIComponents, resizing the Game window does not change their dimensions and positioning. Maybe we could find a way of determining a "scaling factor" from the...

enhancement

We should implement the official darklaf-compliant icon loading procedure for utiLITI. In [this discussion](https://github.com/gurkenlabs/litiengine/commit/2bdcc56b3a8d55cec358125764ef620352a32b83#commitcomment-39335932), Jannis has suggested a better way to load our icons for different themes: > > From...

enhancement
tool: utiLITI

Right now, the native binaries that are required at runtime to use `jinput` and `steamworks4j` are not distributed with our maven central release. we need to find a way to...

enhancement

**Describe the bug** Game does not detect any added gamepad when I plug one into my computer. I have an event listener to detect when the gamepad is added, but...

bug