Guilherme G. M.
Guilherme G. M.
@tlacson7 I can't seem to find a way to reproduce this, tried several things, but no luck. Are you still having this issue? Did you ever find how to reproduce...
I also have some other concerns about this: 1. As hemagx pointed in herc post, the current method is there to save memory. EFST goes up to 1100, while we...
1. What I mean is `sc->data[]`. enums doesn't really use memory, and constants should use a small amount and it is a 1-time allocation. But `sc->data` is allocated per player....
Ok, if they are all real SIs and not gaps that will never be filled, then _I think_ it is ok. I like the idea of having some sort of...
I see. I don't have other ideas... using SC for things that lasted for some time like autotrade, jail and ks protection has been a pattern, as far as I...
I forgot to add on my previous posts, so (adding as a new comment since it has been a few hours and may be go unnoticed if I just edit)...
@csnv the thing is, the source can insert constants directly, without the need of `constants_db.conf`, many constants (e.g. script commands constants, even item_db ones) are defined directly from source, so...
I can reproduce it on v2024.03, using 2019-12-24 main. In my case, I didn't even see the window (maybe I didn't have anything to see). I get a bit different...
@violent01 thanks for checking, fixed the missing values
please, update `doc/script_commands.txt` too