M.Sz.

Results 484 comments of M.Sz.

hmm, in the other comment of discussion on upstream issue, I can see this: > - using ImDrawListSplitter with two channels, select second channel, after drawing select to first channel...

@AllenDang seems like ImDrawListSplitter isn't implemented in imgui-go yet. could you take a look on it (as I'm not a C guy, I can't sadly do it myself)

> Any idea on fix for the buttons in a row align well, the problem is more complex, than I thought. This isn't a bug only in case of buttons...

> @gucio321 Frankly, I think we should hold Align until upstream finish measure widget before it is actually being built. Otherwise, a large refinement will occur in future, which leads...

well, I hope, that this code: ```c++ { ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it. ImDrawList* list = ImGui::GetWindowDrawList(); struct foo { bool btn()...

wow, @AllenDang it seems to work without list splitter for now: ```c++ { ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it. //ImDrawList* list = ImGui::GetWindowDrawList();...

I opened an issue in upstream: https://github.com/ocornut/imgui/issues/4588 If there will not be any better idea, I'll try with ChildWidget, but I'll need to investigate some child's parameters, because in C...

hmm, @AllenDang so it seems that there is no solution right now, So I'm going to try with ChildWidget until upstream issue gets fixed. But I cannot figure out, why...

@snhmibby try giu.CalcTextSizeV(".", true, 0) it gives a result you expect, but idk why :grinning: because a value of `hideAfterDoubleHash` shouldn't metter here :confused:

@AllenDang is it expected behavior or there is some bug in imgui-go wrapper / Dear ImGui?