M.Sz.
M.Sz.
@cydside any updates here?
~~doesn't wasm build work?~~ well, it may make some problems. As far as I know there is go framework that works with wasm but it is much more complicated than...
okey, imgui builds with webgl are even possible (https://github.com/ocornut/imgui/issues/1269#issuecomment-362913787) however, to do so here we must use another backend (https://github.com/ocornut/imgui/tree/master/examples/example_emscripten_opengl3) @AllenDang is it even possible to do so in golang?
maybe this one? https://github.com/nuberu/webgl
IMO this should stay open because we may deffinitly want to add webgl support for giu
hmm, but imo, we could try to use https://github.com/napsy/go-css to parse css files. I dont think it'd be really complicated
@VityaSchel maybe try to ask in ocornut/imgui first.
@VityaSchel I've analyzed the issue in imgui-go and: As far as i understand giu.Cancas is missing AddImageQuad right?
well, I believe, that this particular case (of ImageWidget) could be solved by increasing complexity of widget's ID base e.g. generate some type of "checksum" for RGBA data or something...
@AllenDang i'd add a comment over ImageWidget pointing to this issue as well And perhaps over GenAutoID too