M.Sz.
M.Sz.
And one more question: in `main.json` of gamefilesd we can see: ```json "action": { "name": "if.equal", "param1": { "name": "file.exists", "file": "ui_art/title.pcx" }, "param2": true, "then": { "name": "load", "file":...
ok, works, thanx for help
@dgengin but why video doesn't work? It should be all good. `ffmpeg version 4.3.1` OS: Fedora 33
I did, but this packages (libs) doesn't exist in fedora's package manager. As I see, they are included to ffmpeg. ``` libavutil 56. 51.100 / 56. 51.100 libavcodec 58. 91.100...
``` -- Found avcodec: /usr/include/ffmpeg /usr/local/lib/libavcodec.a -- Found avdevice: /usr/include/ffmpeg /usr/local/lib/libavdevice.a -- Found avfilter: /usr/include/ffmpeg /usr/local/lib/libavfilter.a -- Found avformat: /usr/include/ffmpeg /usr/local/lib/libavformat.a -- Found avutil: /usr/include/ffmpeg /usr/local/lib/libavutil.a -- Found swresample: /usr/include/ffmpeg...
also, I think that it should be done before a serious llook at #298
I can do that.
hmm, okey there is few issues, i see with texture loader. 1. everyone, who wants to use our widgets, needs to pass `TextureLoader` there, I don't think it is ok,...
yah, thats the case, but these points are strongly related with each other. you can't `Remove hscommon.TextureLoader from widget provider functions ` before you `Change image implementation used by widgets`...
okey, after a few tries, I came to the conclusion that removing `giu.Texture`s isn't so easy. the reason is: imageWithRGBAWidget has bug/feature that causes losing image texture when image isn't...