Gilles Schintgen
Gilles Schintgen
> Can you also update wlgrab.cpp? Sure, I just didn't think of it! But just now I'm noticing that it does raise all of those questions that I didn't want...
BTW software encoding (kmsgrab) also leads to the expected 60.00 fps: ``` 01:33:55 - SDL Info (0): Global video stats 01:33:55 - SDL Info (0): ---------------------------------------------------------- Incoming frame rate from...
Investigating all those timing questions in my previous post was unexpectedly straightforward, thanks to the contributor that already added all the overshoot measurement code to the Windows side of Sunshine......
In the latest commits I harmonized the sleeping code for all Linux capture methods. I did only minor testing to confirm that nothing broke and that the timings remain as...
> I am testing your code as I write. One input I have is that maybe the logging might be done in a debug build - if such a build...
Thanks for reviewing and merging @cgutman!
Please post the regular logs (at level info) nonetheless. At loglevel "debug" sunshine logs every mouse movement and every keypress. Please inspect those logs too and post an excerpt. (Annotated...
> @gschintgen > > `[2024:06:03:12:30:27]: Debug: --begin keyboard packet-- keyAction [00000003] keyCode [804A] modifiers [00] flags [00] --end keyboard packet-- [2024:06:03:12:30:27]: Debug: --begin keyboard packet-- keyAction [00000004] keyCode [8048] modifiers...
Maybe this? https://steamcommunity.com/discussions/forum/1/1843566500527286941/ In particular if you have Moonlight set to always connect a virtual controller. If it's working with most games it seems unlikely to be an issue with...
Did you connect a controller during those local tests? On August 2, 2024 2:31:55 PM GMT+02:00, Sidefix ***@***.***> wrote: >Further investigations: > >The issue _**does not**_ occur when playing the...