Josh Groves

Results 28 issues of Josh Groves

Fixes #187 Still a work-in-progress for now until I add the other `get_` functions (besides `get_parameter`)

We should update our Travis configuration to run CI on the armv7-linux-androideabi target (see #28)

enhancement
help wanted

Currently we snap to the nearest pixel so kind of avoid this. We probably want to have a strategy for handling subpixel positioning and AA generally. This can be difficult...

Handle text overflow outside of layouts through culling and clipping. Culling: - We could cull on the CPU, e.g. if all or any glyph's vertex is outside the layout then...

When storage buffers area available (e.g. not WebGL), we could use storage buffers and vertex pulling as an optimization

It's a bit difficult to organize fonts/layouts and pass them to renderer. Consider some other way to handle fonts, layouts, etc., possibly wrapping all of fontdue to remove fontdue from...

Consider handling scale, shear, rotation, etc., at least for typical 2D use cases Also related to #3 because pixel snapping wouldn't work well depending on the transformation.

A lot of crates depending on this crate probably won't use `dump_svg` or `dump_into_svg`, so it would be great if we could remove this dependency by default and still have...