Josh Groves
Josh Groves
@spl Is there a branch somewhere that contains your changes so far?
Thanks for reporting the issue! Most of the code is ported directly to Rust from vulkan-tutorial's C++ code, so it would be useful to check if the synchronization logic differs...
That sounds reasonable and I'd definitely be open to it, but we'd need all contributors to agree to it before we could do it. Basically something like the wgpu re-licensing...
I license past and future contributions under the triple MIT OR Apache-2.0 OR Zlib license, allowing licensees to choose any one at their option.
Hi @dobkeratops! :wave: This use case definitely makes sense but I'm not sure of the best approach. glow doesn't really have this kind of thing under the hood. There is...
> are they still managed lik desktop gl handles, or do gl bindings for webgl have to do extra bookkeeping in the middle.. to turn them into untyped ints would...
The handle map is meant to be an internal implementation detail that might change in the future, so I'm not sure about exposing those conversion functions right now. Would it...
I'd prefer to add these functions to glow instead if possible. One problem with exposing `raw` is that the current bindings/binding generation is meant to be an internal implementation detail....
Yeah absolutely :+1: I'll try to create one sometime soon
@coderedart for now I think it's fine to add them to the regular `HasContext` trait, and `panic` in the web backend implementations for those functions. We could always consider restructuring...