glow
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GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code
With grovesNL's comment below, let's begin the process to relicense `glow` as `MIT OR Apache-2.0 OR Zlib`, adding the Zlib license as a third possible licensing option (for the original...
I noticed that the function "glTexBuffer" is not available on the Context struct. Is this feature currently not available in glow, or is there another way to bind a texture...
Hi! I couldn't find a way to use multi draw indirect functions using glow, I hope I didn't just miss something obvious. Will functions like this be supported eventually? https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glMultiDrawElementsIndirect.xhtml
_glIsVertexArray_ is missing, which is supported by OpenGL 3.0 and up: https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glIsVertexArray.xhtml
Resolves #212 Just thought that maybe a PR might make this easier, *if* the change were to be agreed upon.
I noticed this library uses `std::collections::HashSet`. Is there a reason for that over `hashbrown::HashSet`? Standard's implementation is backed by hashbrown, so functionally there's no difference. The current code forces a...
here is my predicament: ive written a game im rust using raw C FFI unsafe opengl functions (“glBindBuffer” “glDrawElements” etc) - because i alternate between c++ and rust, i like...
i'm learning OpenGL and there's a lot of modern opengl functions/features that i would like to try like DSA or MultiDraw or Indirect rendering. but glow doesn't have most of...
With the change to NewType patterns in 0.11, the ability to backup OpenGl state in a way generic over webgl and native got more complicated (or rather, revealed that the...
Fixes #187 Still a work-in-progress for now until I add the other `get_` functions (besides `get_parameter`)