Josh Groves

Results 260 comments of Josh Groves

Thanks @BillyDM, this is really cool! I need to think about how we should expose this a bit, because people may want to bring their own SVG/vector crate but still...

Thanks for working through the design a bit! I'd like to avoid putting any of the SVG-related logic in glyphon to keep it flexible. It seems like the API should...

@BillyDM Thanks! I'll try to take another detailed look soon.

Alright this seems ready now, thank you!

@hecrj my thought was that we’ll eventually have support for inline boxes in cosmic-text which would pair really nicely with this (automatic positions instead of the absolute coordinates). I’d also...

Yeah that makes sense too. I think I’d like to support both approaches – it seems common enough to want to insert a bitmap inline that it’s probably worthwhile to...

Something like this might be reasonable, but it would complicate maintainability slightly. @rawhuul is it possible you could use wgpu with its GL backend instead (also uses glow internally)?

The best option for that is to use something like [ANGLE](https://github.com/google/angle) to emulate the GL API on top of Vulkan (or other APIs). Then you can run glow on top...

It's not unmaintained - just lagging a bit behind at the moment unfortunately. I could try to prioritize the open PRs soon if it's causing problems for anyone. I've also...

@eliemichel > e.g., an explicit call `emscripten_sleep()` yields back to the browser For what it's worth, Rust WebAssembly projects generally don't yield like this, because it usually means doing something...