grimdeathr
grimdeathr
Does this feel difficult to achieve? I thought it was a case of interpolating between the poses?
Where are we with this? Are lightmaps fully supported with clearcoat and metalness ? I'm having some issues with configuration
So how is any of this open source
Anybody know if it has been released?
Shouldn't this already work? given that there is a UV2 present in the geometry, the splatmaterial should support AO or lightmaps given it extends from MeshStandardMaterial, i thought this was...
Requires quite a bit of time to deliver. Instructions a bit unclear at first but cleared up once spoken to the BJS devs. Thanks