grimdeathr

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Does this feel difficult to achieve? I thought it was a case of interpolating between the poses?

Where are we with this? Are lightmaps fully supported with clearcoat and metalness ? I'm having some issues with configuration

Shouldn't this already work? given that there is a UV2 present in the geometry, the splatmaterial should support AO or lightmaps given it extends from MeshStandardMaterial, i thought this was...

Requires quite a bit of time to deliver. Instructions a bit unclear at first but cleared up once spoken to the BJS devs. Thanks