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Support AO maps

Open nwpointer opened this issue 3 years ago • 1 comments

nwpointer avatar Nov 20 '21 11:11 nwpointer

Shouldn't this already work? given that there is a UV2 present in the geometry, the splatmaterial should support AO or lightmaps given it extends from MeshStandardMaterial, i thought this was the entire point almost?

Or should splatmaterial extend from MeshPhysicalMaterial?

grimdeathr avatar Apr 13 '22 04:04 grimdeathr

Is enabled in 0.7.2, see example folder for details

nwpointer avatar Dec 11 '22 16:12 nwpointer