Greg Tatum
Greg Tatum
https://github.com/TatumCreative/mdn-model-view-projection/blob/master/lessons/02-homogeneous-coordinates/script.js My first pass at explaining homogeneous coordinates in relation to clipspace.
https://github.com/TatumCreative/mdn-model-view-projection/tree/master/lessons/03-model-transform Model transforms.
https://github.com/TatumCreative/mdn-model-view-projection First pass done, still some work to do on it all.
@ochameau I think it's something I think we should handle correctly, it's something that mysterious that shouldn't have to be.
@luser Would this be worth doing? In the perf.html client we could do a quick fix to hide those frames.
I think Luke's proposed fix is the correct one that will solve this. I notice that @julienw put this in our backlog, so I'm going to modify this from a...
:+1: Yeah I was going through those the other day. I haven't focused on API ergonomics of the cameras at all. The code as it exists has mainly been about...
I just reviewed all of this and it's great stuff. I'm thinking about cannibalizing the perspective-camera code to make it more in-line with some of the existing glam conventions, but...
[camera-look-at.js](https://github.com/Jam3/perspective-camera/blob/master/lib/camera-look-at.js) seems to be the only thing in perspective camera that might fit the bill in an initial look. I think orbit controls should be able to plopped in with...
Is it important for the camera to behave inside of the scene hierarchy? If I don't have to add the matrix parent/child calculation the camera will be a much simpler...