Greg Tatum

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I think I originally drew the markers with the canvas mainly because it was an easy prototype.

@JasperDeSutter I didn't get a chance to finish reviewing all of your PRs before the holidays. I'll be back in the new year.

I'm back from the holidays, but may still need a few days to get caught up for reviews.

I think the reason why I didn't do this the first time was the impact to the user-facing API. It has a bit more overhead to consume the data, but...

Oh and also thanks for the PR :)

@nickdesaulniers So I'm trying to write this demo to explain clip space in WebGL, and I'm wondering if my understanding is wrong. I draw 3 boxes, a red, green, and...

![Frustum example](http://www.songho.ca/opengl/files/gl_projectionmatrix01.png) I guess the camera frustum flips it around.

Yup, got it figured out. Playing around with a perspective matrix makes it clear. ``` var near = 5 var far = 10 var cam = mat4.perspective([], 2, 1, near,...

Cool, [I put this graphic together last night](https://github.com/TatumCreative/mdn-model-view-projection/blob/master/lessons/01-clipspace/clipspace-graph.svg) Writing this stuff up is really solidifying my understanding how this all works together.

Adobe Illustrator. They have a 3d extrude function for the basic box shape, then I just eyeballed the rest of it.