Gregory Hainaut

Results 8 issues of Gregory Hainaut

PS2 doesn't support denormal number so 0x00000001 is interpreted as 0. If the intent was to get the smallest positive number above 0, it ought to be 0x0080_0000 (ie with...

Single issue report to centralize all current issue/limitation with the SW renderer. The trick is to avoid core bug. **Active (as of March 2019):** - [x] 007: Agent Under Fire...

GS
GS: Software
Meta Issue

I'm using a 32 bits float depth buffer to emulate the PS2 behavior. However, often games uses only 16 bits (range from 0 to 0xFFFF). Even if you set upper...

GUI
Feature Request

Let's collect games that suffer from lack of mipmap. It would allow to avoid multiple bugs reports and easily see which games are impacted (and how many too). **Active issues:**...

GS: Hardware
GS: Mipmap
Meta Issue

OpenGL is able to emulate various draw call correctly. Here a list of games that still have CRC hack enabled at the partial (aka openGL) level. Goal is to monitor/test...

GS
GS: Hardware
Meta Issue

# Let's list all games impacted. This way it would be easier to check any potential implementation. **Games confirmed still have the HW half-bottom screen issue:** - [ ] 007:...

Bug
GS
GS: Hardware
Meta Issue

I'm trying to implement a solution to handle properly the top left corner post-processing effect. Let's centralize information here. Game impacted (from the top of my head, likely more). -...

GS: Hardware
GS: Texture Cache
Meta Issue

A nice guy create a test suite: a https://github.com/unknownbrackets/ps2autotests I create a nice script to run test (elf) `tests/run_test.pl` Here the remaining item to do - [x] add an help...

Enhancement / Feature Request
FR: Low Priority
FR: High Complexity