greg harding

Results 8 comments of greg harding

@StormRene I've been chatting to @akoolenbourke and working through the tutorials (eg. [Hello World](https://github.com/sschmid/Entitas-CSharp/wiki/Unity-Tutorial-Hello-World)) using v1.13.0 from the Asset Store and have hit similar problems with the inspector telling me...

On Mac, I just updated from Omnisharp `1.25.0` to `1.25.1` and as usual Omnisharp completely falls over after an update. Usually it's a matter of updating a few paths or...

I've been trying to write a CustomNetworkVariable and am hitting the same issue with the `NetworkVariableBase` not quite being extensible enough. The current documentation only shows a minimal example and...

hi Panajev, thanks for the update. I don't know anything about ARC yet so I'm not sure whether to merge the changes or not. Perhaps they could be conditionally compiled...

hey Justin, you _should_ be able to convert to perspective mode with a little work to confirm that the 2d physics and screen UI are aligned. Alternatively, if you stay...

In Unity, 2d physics runs in the x/y plane at z=0. You can move 2d bodies in z for organisation but by default the physics doesn't take any notice of...

hi, I don't have any machines running Windows 11 so I'm not sure what's going on there, sorry. Are you building yourself or running the (old) release? Can you test...

We're seeing macOS with URP and dynamic resolution not work in 2021.3 LTS when MSAA is enabled (screen goes black), and in 2022.3 LTS the game view in the editor...