greg harding
greg harding
@StormRene I've been chatting to @akoolenbourke and working through the tutorials (eg. [Hello World](https://github.com/sschmid/Entitas-CSharp/wiki/Unity-Tutorial-Hello-World)) using v1.13.0 from the Asset Store and have hit similar problems with the inspector telling me...
On Mac, I just updated from Omnisharp `1.25.0` to `1.25.1` and as usual Omnisharp completely falls over after an update. Usually it's a matter of updating a few paths or...
I've been trying to write a CustomNetworkVariable and am hitting the same issue with the `NetworkVariableBase` not quite being extensible enough. The current documentation only shows a minimal example and...
hi Panajev, thanks for the update. I don't know anything about ARC yet so I'm not sure whether to merge the changes or not. Perhaps they could be conditionally compiled...
hey Justin, you _should_ be able to convert to perspective mode with a little work to confirm that the 2d physics and screen UI are aligned. Alternatively, if you stay...
In Unity, 2d physics runs in the x/y plane at z=0. You can move 2d bodies in z for organisation but by default the physics doesn't take any notice of...
hi, I don't have any machines running Windows 11 so I'm not sure what's going on there, sorry. Are you building yourself or running the (old) release? Can you test...