Greggman
Greggman
It's not working on XP. It gets the following error ``` C:\Documents and Settings\gregg>hft list path.js:8 throw new TypeError('Path must be a string. Received ' + ^ TypeError: Path must...
I've been wondering if I should move the math stuff to a separate library for v5 and just remove it entirely from twgl. Same for the `primitives` namespace. They are...
#105 Not a 100% sure this is good. It might be okay for typescript. I might not be okay for JSDoc which is used by the closure compiler.
I'm torn how best to support Vertex Array Objects in twgl The issue is, to really use VAOs effectively you have to manually specify attribute locations so that your attributes...
I added uniform block support but some of the benefits are missing. As it is it works similar to normal twgl uniforms. You make a JavaScript object with all the...
Everything's working fine on iOS so far but on Android I get `IO Exception: Host is unresolved: 127.0.0.1` in the error callback when calling `httpd.startServer` Am I doing something stupid?
GLSE2 functional_fbo_completeness_renderable_texture_color0_rgba_half_float_oes test seems invalid
AFAICT the test for dEQP.GLES2/functional_fbo_completeness_renderable_texture_color0_rgba_half_float_oes is in invalid Here https://github.com/KhronosGroup/VK-GL-CTS/blob/e2aeccde416b8a07f4d8425f26181130358e3bb2/modules/gles2/functional/es2fFboCompletenessTests.cpp#L166-L170 if `GL_OES_texture_half_float` exists then RGBA/HALF_FLOAT and RGB/HALF_FLOAT are added as texture formats to test and at that point they are...
AFAIK the tests in es3fFramebufferBlitTests.cpp are kind of passing by luck of the example inputs that were given. Specifically the comparison compares the dEQP reference blitFramebuffer to the GL implementation's...
See #43
Some browsers (Safari) you can enable WebGL2 but in reality they haven't actually implemented WebGL2. AFAICT all Safari has done is (a) respond to `getContext('webgl2')` and (b) allow GLSL ES...