Greggman

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I ended up making [my own solution](https://github.com/greggman/MoPho-V/tree/master/src/js/lib/watcher) using the chokidar on Mac/Linux and the C# program from VSCode on Windows. Unfortunately my solution is not well tested and IMO poorly...

> An interim solution is to use a pipe to `grep`. > > ```shell > blc -r https://www.example.com/archives/ | grep --color=never -e 'Getting links' -e '404' -e 'Finished!' > ```...

@alexlouden that's great. Have you submitted a PR?

At the moment I'm unable to reproduce the issue. Using with 2021.2.7f1 https://www.youtube.com/watch?v=-Fkw9HEAer8 Using with 2021.3.6f1 https://www.youtube.com/watch?v=bK6tQtIhDcg Maybe try starting with a blank project like in the video and see...

You can try deleting this line in `Assets/WebGLTemplates/Better2020/index.html` https://github.com/greggman/better-unity-webgl-template/blob/ba9152705c2f4a58ab5ab58f86f8d3f61fd079ed/Assets/WebGLTemplates/Better2020/index.html#L70 Be aware that higher-res = lower performance You might also consider something like ``` config.devicePixelRatio = Math.min(config.devicePixelRatio, 2); // or 3...

@Enigo, At the moment I don't intend to persist that change. You should just edit your local copy to do what's right for your app. There's no "one size fits...

Try renaming [the file](https://github.com/greggman/better-unity-webgl-template/releases/download/v0.0.3/BetterUnityWebGLTemplate-v0.0.3.unitypackage.zip) from ``` BetterUnityWebGLTemplate-v0.0.3.unitypackage.zip ``` to ``` BetterUnityWebGLTemplate-v0.0.3.unitypackage ``` Does that help?

are you on Mac or Windows?

Try this one [BetterUnityWebGLTemplate-v0.0.3.zip](https://github.com/greggman/better-unity-webgl-template/files/6128841/BetterUnityWebGLTemplate-v0.0.3.zip) unzip it. The package should be inside

It's in [the docs](https://github.com/greggman/better-unity-webgl-template)