gravydevsupreme

Results 128 comments of gravydevsupreme

As I'm sure you know, the font will likely need to be built against the correct version of both game and TMP. The fonts available in this release are not...

It may be preferable to use `FallbackFontTextMeshPro` instead of `OverrideFontTextMeshPro`, which is available in the v5.0.0. This should produce more predictable results.

Entries in that file simply serves as a search-replace before the text is sent to the server. As for the tags, I do not understand your question.

Google has significantly changed their translation API, making it harder to achieve the same effect you see on the translation site. I am not sure how to make it more...

Greetings, Certainly an interesting idea and not something I've thought about in the past. Would require some breaking changes to some public APIs within this plugin, though. Will consider this...

IL2CPP is still very much alpha software. I'd expect it to work with only a few titles. I am currently in the process of getting the IL2CPP version of the...

You may be able to use the new version recently posted here: https://github.com/bbepis/XUnity.AutoTranslator/issues/159 The hotkeys should work in that. Only for BepInEx for now as I am highly time-constrained.

How does this work with v5.0.0. Lots of changes have been made, so it might work.

Maybe Bing have changed their API. Will investigate once I find some time.

Seems that the method that is being attempted to be called by the plugin cannot be called due to an internal error happening in the Unhollower. I cannot speak to...