STU

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Macros should already work if the player is on a different scene, provided the macro you call can deal with that situation.

This is intended, because a token dragged-and-dropped in this way is never actually inside the region. It actually teleports straight to the destination, the movement animation you see is are...

I am somewhat hesitant about the prospect of potentially maintaining both a boost and non-boost version of the library, but I think you're right that it could fit quite well....

I haven't seen something like you described, and I can't reproduce this problem, do you have any other information or steps to show it?

Does this happen consistently or did you just see it once? I haven't seen it occur before so if you have any steps on how to reproduce that'd be helpful....

Could maybe try adding a delay before switching the player to the new scene? But yeah, sounds like an issue with foundry's semantics and I don't see an obvious workaround...

Hey, thanks for submitting this (and sorry for taking so long to respond, I haven't had much time recently). The addition certainly seems reasonable from a code perspective, but I...