Greger

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The issue was because the buff from muscleMemory was still applied even though the intial progress wasn't. I've made a very small fix for this in #399

I got the same problem today using the beta site. Started Solve session with no initial moves. Algorithm: eaSimple Population: 500 Generations: 300 Other than that I think I'm using...

I think the reason this is happening is because the solver thinks it will still get the buff but not the initial progress from using the action. ![image](https://user-images.githubusercontent.com/456624/82733339-70c32c80-9d13-11ea-94e7-03954a39b098.png) ![image](https://user-images.githubusercontent.com/456624/82733343-791b6780-9d13-11ea-9b0c-be6357a610a7.png)

Made a small pull request that seems to solve this issue. Tried several times in the simulator and it seems to be applying the buff correctly now. #399

@doxxx They are talking about this, look at the top right. ![image](https://i.imgur.com/GAtflSi.png)

Another option would be a way to override the quality/progress calculation by inputting the values the game gives you for a more accurate solve, until we have figured out the...

@ShammyLevva That is already handled, the most inaccurate thing about the solver right now is the base progress/quality calculation

I don't really get how you want us to fill in the table. Don't we need: crafter level, craftmanship, control, level of recipe and the in-game 100% values to be...

Can confirm that this is still an issue. [Screenshot](https://i.imgur.com/vT73AA9.png) Win10 1903 EarTrumpet 2.1.4.0 from windows store. Some of the icons that are missing: Battle.net launcher Spotify Discord If I dump...

They most likely added `maven { url 'https://jitpack.io' }` to the `buildscript` repositories rather than the `allProjects` one