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Simulator allows Muscle Memory outside first step

Open Idran opened this issue 4 years ago • 9 comments

Pretty straightforward, this one, and easy to reproduce: The simulator allows/will solve with Muscle Memory anywhere in the ability order, but Muscle Memory can't be used outside the first step of a craft. It does at least not calculate progress from Muscle Memory if it's outside the first step, but the ability can't even be triggered anywhere but right at the start, leading to errors in macros.

Idran avatar Jan 10 '20 00:01 Idran

Correction, the simulator does currently calculate Muscle Memory progress outside the first step as though it's usable anywhere.

Idran avatar Jan 17 '20 04:01 Idran

I've just checked this and the simulator does not add progress when Muscle Memory is used after step 1. However, it does still allow it to consume CP, which it sounds like is incorrect since the ability is not even usable, correct?

doxxx avatar Feb 02 '20 20:02 doxxx

Oh, hm; I just tried to reproduce and you're right, it didn't calculate progress. Maybe I misread the log before?

But yes, Muscle Memory can't be triggered at all outside the first step of a craft, so deducting CP shouldn't happen either. It also appears that Reflect has the same problem; it can be included after the first step and will deduct CP (without increasing quality), but in-game it also can't be triggered outside the first action.

Idran avatar Feb 02 '20 20:02 Idran

Ok, thanks for confirming.

doxxx avatar Feb 02 '20 20:02 doxxx

Fix deployed to beta site.

doxxx avatar Feb 03 '20 00:02 doxxx

Can confirm this is still an issue. Any updates on this? http://ffxiv-beta.lokyst.net I am using this site.

This is causing my crafts to fail if I don't notice.

MuscleMemoryScreenshot

Drakonas avatar Apr 08 '20 14:04 Drakonas

Can confirm that it's still doing this in the beta site:

image

OmegaDragon88 avatar Apr 26 '20 19:04 OmegaDragon88

Tried to fix it in #396

vlsergey avatar May 04 '20 23:05 vlsergey

The issue was because the buff from muscleMemory was still applied even though the intial progress wasn't. I've made a very small fix for this in #399

gr3ger avatar May 23 '20 17:05 gr3ger