legoog
legoog
> @whostea https://github.com/devhyper/steam-audio/releases/tag/v4.1.2 Doesn't work on my end, it says it was compiled for 5.0.0
> @googleooer Edit the .uplugin file and change 5.0.0 to 5.1.0 Yeah I tried that, but I get the errors above
> Replying to https://github.com/ValveSoftware/steam-audio/issues/210#issuecomment-1364141910 If it worked for you, can you share your successfuly compiled version?
I got it to compile and load, but it's nowhere to be seen in the editor even though it's enabled
Nevermind it worked, i was trying to compile the release instead of the source lol
> > Replying to [#210 (comment)](https://github.com/ValveSoftware/steam-audio/issues/210#issuecomment-1364141910) > > Thanks! Following this tutorial, I managed to get it to compile. [Here is my compiled version](https://cdn.discordapp.com/attachments/814066163075252230/1056765257344880731/SteamAudio.7z) (place in `UE_5.1\Engine\Plugins\Runtime\Steam`) Does it actually...
> > > > Replying to [#210 (comment)](https://github.com/ValveSoftware/steam-audio/issues/210#issuecomment-1364141910) > > > > > > > > > Thanks! Following this tutorial, I managed to get it to compile. [Here is...
Honestly, this seems less capable than a medium-sized gpt3 model
Couldn't you just use stretched block displays to fake the arms? Like the user above said, I don't think the textures matter since it's a fallback. Or hell maybe you...