Alden Wu

Results 16 comments of Alden Wu

Oh shoot I forgot to mention: for whatever reason, classic skin doesn't seem to have a smoke texture in lazer. It ends up falling back to `DefaultSmoke`, which as I...

> > This is an [osu-resources](https://github.com/ppy/osu-resources/tree/master/osu.Game.Resources/Skins/Legacy) issue though. > > You can do a PR on [ppy/osu-resources](https://github.com/ppy/osu-resources) Unfortunately, I do not have the original smoke texture (to my knowledge it's...

Oops, forgot to mention this as well. The refade animation works by essentially replaying the smoke at 3x speed. As I understand it, stable ignores time and just refades one...

> As proposed, please make the default use the legacy implementation for now. The default barebones seems non-useful as it doesn't look good. If we're going to be make a...

Seems good. Noticed that during replays, rewinding to before a smoke was spawned doesn't actually destroy it nor its parent skinnable, since `LifetimeStart` is never set. Realized that instead of...

I think #5721 was supposed to be closed. (I thought it was supposed to do that automatically, maybe it didn't because it's locked to collaborators?)

I agree that in-progress runs should be hibernated into the splits file instead of a separate .lsr, but I'm not sure that's possible without making changes to livesplit-core, since `RunFactory`...

@benshemmeld I was planning on looking into livesplit-core when I found the time, but if you do find a way to make the code save to the splits file or...

Personally, I've thought of it being more like 8k mania, and mania has 5 hit windows (rainbow, 300, 200, 100, 50), while std only has 3 (300, 100, 50).

This may take a bit, as I'm currently somewhat busy and am unfamiliar with osu!framework's localisation system.