Alden Wu
Alden Wu
👍 Yeah ok, I'll add a mod for this if a few more people say the same thing (or whenever I find the time to). Just a little surprising to...
Interesting, that makes sense (for reference, I do not play mania LOL). On a side note, > the fixed keybinds don't really make it any easier to play. This was...
I think the culprits are just `DistancedHitObjectComposer.DurationToDistance(...)` and `.DistanceToDuration(...)`. Both rely on `.GetBeatSnapDistanceAt(...)`, but weren't made to specify the recently added `bool` parameter `useReferenceSliderVelocity`, which defaults to `true`. Adding the...
I'm not sure if I'm referring to the same effect, but I'm seeing a "fade-in, fade-out" alpha effect on the circular distance snap (DS) grid after a non-snapped slider end....
this should already exist, it's just a little hard to find (it's in the same menu for keybinds as all the other game modes). is this showing for you? 
Unfortunately I don't have a touch device, so this will be hard to test. Notes to self (sentakki! is goated): * [sentakki! TD commit](https://github.com/LumpBloom7/sentakki/commit/20f74d9983bede25b8ae9097f0a955355f1ffe0c#diff-ec7abe13f8e6c28f5c8db137f9926d418d1100e64880eb4c78bbff92bc7b4c0e) * [sentakki! current TD mod impl](https://github.com/LumpBloom7/sentakki/blob/34bf2d2dca73a39bd8e5885fee7ba80ac0bb689d/osu.Game.Rulesets.Sentakki/Mods/SentakkiModTouchDevice.cs...