Vis
Vis
> I am working on a web version of the included demo. @lettier Hello Lettier, thank you so much for the tutorial! How about the web version? I have many...
[demo](http://gonnavis.com/lib/3d-game-shaders-for-beginners_github_gonnavis/demonstration/three.js/index.html) I'm making my own migrating to three.js at [my fork's three.js branch](https://github.com/gonnavis/3d-game-shaders-for-beginners). Now just partially support diffuse & screen-space-reflection. I intend to make a pr when more complete. 
Thanks! I see the UI. But after a while of research, I still can't add anything. Could you please help me how to add something? And one more question, is...
Many thanks! I'll try to learn more.
Thank you for your pr! I really need this feature!
> 要么写的时候px写成大写的PX就不会转换 大写PX确实不会转换了, 但是如果用 Vetur 自动格式化的话会把大写又转成小写~~ > 用当前项目的index.js替换掉依赖库里的index.js npm包没有更新吗? 一定要自己手动替换?
Facing the same problem with `PxD6Joint` -> `setSwingLimit()` -> `PxJointLimitCone`. Why not support upper and lower limit?
I encountered this error when npc first try to use sword, any idea ?  
Close in favor of https://github.com/upstreet-labs/app/pull/26
rondoor encountered this issue on webaverse/app, so reopened it.