Vis

Results 53 comments of Vis

> I am working on a web version of the included demo. @lettier Hello Lettier, thank you so much for the tutorial! How about the web version? I have many...

[demo](http://gonnavis.com/lib/3d-game-shaders-for-beginners_github_gonnavis/demonstration/three.js/index.html) I'm making my own migrating to three.js at [my fork's three.js branch](https://github.com/gonnavis/3d-game-shaders-for-beginners). Now just partially support diffuse & screen-space-reflection. I intend to make a pr when more complete. ![a](https://user-images.githubusercontent.com/10785634/96992483-8b1c6300-155c-11eb-98fb-ab762a661361.png)

Thanks! I see the UI. But after a while of research, I still can't add anything. Could you please help me how to add something? And one more question, is...

Many thanks! I'll try to learn more.

Thank you for your pr! I really need this feature!

> 要么写的时候px写成大写的PX就不会转换 大写PX确实不会转换了, 但是如果用 Vetur 自动格式化的话会把大写又转成小写~~ > 用当前项目的index.js替换掉依赖库里的index.js npm包没有更新吗? 一定要自己手动替换?

Facing the same problem with `PxD6Joint` -> `setSwingLimit()` -> `PxJointLimitCone`. Why not support upper and lower limit?

I encountered this error when npc first try to use sword, any idea ? ![image](https://user-images.githubusercontent.com/10785634/186478467-2cacd9a5-0980-468c-8bff-34bf3dd0d97c.png) ![image](https://user-images.githubusercontent.com/10785634/186478631-f6947582-246a-419b-9781-f204315e039f.png)