Vis
Vis
@vanruesc Looking forward to!
I wrote my own and make a [pr to three.js](https://github.com/mrdoob/three.js/pull/20061), but now just support OrthographicCamera, I'm trying to support PerspectiveCamera. [Demo](http://gonnavis.com/lib/three.js_github_gonnavis/examples/webgl_postprocessing_orthographicSSR.html) [Demo2](http://gonnavis.com/lib/three.js_github_gonnavis/examples/webgl_postprocessing_orthographicSSR_2.html) 
PerspectiveCamera support is OK now. https://github.com/mrdoob/three.js/pull/20156 [Demo](http://gonnavis.com/lib/three.js_github_gonnavis/examples/webgl_postprocessing_ssr.html) 
> We should also think hard about using `xstate`. We shouldn't just use it for ragdolls, but for everything (if that is the approach), otherwise the code would be really...
> Another question: are the ragdoll bones theoretically movable by grabbing the avatar VRM bones to re-position? VR posing is a future feature and it would be nice if we...
Hello @avaer, I feel I need more time to prove the performance of XState, I'll try in other PRs. So for this PR, I used state variables instead of XState....
> Another question: are the ragdoll bones theoretically movable by grabbing the avatar VRM bones to re-position? VR posing is a future feature and it would be nice if we...
@avaer Solved conflicts of this PR, and sibling PR too https://github.com/webaverse/app-wasm/pull/36 .
Separated/Created `ragdoll.js`. https://github.com/webaverse/app/pull/2731/commits/2ec63f19407c2c0ada5d58618e1462e41aec843d
> @gonnavis where we at with this? still needed, or been replaced? Still needed, but need a lot of code structure refactor, and should be changed to `z-targeting` branch, I'll...