James Simpson

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I'm not sure I follow, what are you saying the issue is?

Did anyone ever make any progress on this? We are running into performance issues in a game where the decoding of the data is causing lag points as they load...

Does anyone have a simpler test case of the event listener build up? I've done some testing on the included howler examples and am not seeing an issue so far.

Thanks for the detailed report and test case! I'm testing this right now to see what I can find out.

Well, your assumption that this is due to the autoplay change in Chrome is correct. The real issue is that there doesn't seem to be a way to detect this...

There is no support for MediaStream right now, but I've marked it in the "future" milestone as it could make a good plugin. Performance shouldn't be an issue on the...

Including something like ogv.js in howler core would definitely be out of scope, but it could be an interesting avenue for a plugin in the future (I have plans to...

You would create a different `Howl` for each audio file. You can then independently change volume, mute, etc each "instrument" with each `Howl`. You could also do this with a...

The loading won't start until you have created the new `Howl`, so based on your example I would guess it is because they didn't all load and start playing at...

No problem! Always seems like the smallest things cause the biggest headaches when debugging :)