Göksel Göktas

Results 4 repositories owned by Göksel Göktas

sdf-ray-marching

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A simple project showing how to integrate a signed distance field ray marcher into Unity's deferred shading pipeline

structured-volume-sampling

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A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity

temporal-anti-aliasing

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A research-oriented version of the TAA implementation from Unity's post-processing stack

hi-z-buffer

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A not-so-trivial example showing how (not) to generate a hi-Z buffer in Unity