Göksel Göktas
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4
repositories owned by
Göksel Göktas
sdf-ray-marching
23
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0
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A simple project showing how to integrate a signed distance field ray marcher into Unity's deferred shading pipeline
structured-volume-sampling
31
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3
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A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity
temporal-anti-aliasing
38
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6
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A research-oriented version of the TAA implementation from Unity's post-processing stack
hi-z-buffer
16
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4
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A not-so-trivial example showing how (not) to generate a hi-Z buffer in Unity