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A research-oriented version of the TAA implementation from Unity's post-processing stack

Temporal Anti-aliasing

My personal flavor of our TAA implementation from Unity's Cinematic Image Effects package

A word of caution

This is a research oriented, heavily futuristic, next-gen playground for Unity's TAA implementation. If you'd like to stay official and stable, please use the officially distributed version from Unity's very own Cinematic Image Effects repository.