gmeeker
gmeeker
## Description Use gtk/3.24.24 instead of gtk/system GTK4 is not yet supported by wxWidgets -o cairo:shared=True seems to be required to avoid duplicate symbols (the GTK3 test_package fails as well)...
## Description Fix library file names to match package recipe when cross compiling. ## Related Issue closes #1432 ## Motivation and Context Corrects library names when cross compiling. This is...
In 3.1.5 wxWidgets started appending the system name to the library file names (only when cross compiling): ``` if (CMAKE_CROSSCOMPILING) set(cross_target "-${CMAKE_SYSTEM_NAME}") endif() ``` The build fails because conanfile.py doesn't...
Implements #14 Also implements Windows font enumeration #1 and possibly fixes #8 (Windows code did not compile) I'm not sure if this project is active but I've been working on...
Support for native font dialogs. While there is some macOS and GTK support to show a dialog, at the least this should support passing in the default font and getting...
I'm trying to render tiles of the full SVG. It works fine for many files but breaks for files with clip paths. Try the attached SVG with a modified version...
Specify library name and version: **wxwidgets/3.2.3** Implements #5190 #19991 #20092 Requested by #621 This is a new recipe to CCI. It's an updated version from bincrafters but ported to Conan...
This is a different approach to #52 where the user deploys once per architecture. The previous attempt used a custom command that handled multiple deployments.
This is a very rough version of a command to deploy dependencies and run lipo to create universal binaries. This could certainly use feedback and testing on iOS builds.
See the long discussion here: https://github.com/conan-io/conan-extensions/issues/59 The simplest approach is to deploy the Conan dependencies, run lipo on everything, then use an Xcode project created by hand. My example command...