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GLScene is a graphics engine based on OpenGL with VCL components for Delphi & C++ Builder.

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I found this dataset first because I was searching for JSON file format: https://github.com/martynafford/natural-earth-geojson It seems to be a conversion of version 4 of this github repository, but I am...

The advanced demo "earth" in the folder "..\GLScene\AdvDemos\Earth" produces range check errors with software rendering. To turn software rendering on use the object inspector and navigate to the following property:...

Trying to load this big earth JPEG in advanced demo Earth fails: https://www.h-schmidt.net/map/ https://www.h-schmidt.net/map/download.html Delphi's TBitmap is limited for this.

Helooo, I need to disable the GLScene Navigators at specific times, like when using the Mouse Scroll wheel button over a component, but the navigators doesnt have an enable property....

Hi, I have loaded a TGLFreeForm component with a 3ds file, used a TGMaterialLibrary to store the 3ds materials. I have also created another Material Library with grey scale versions...

I'm just wondering why camera move around target can rotate more that 360 degres left and right but only 180 degrees up and down? Is this a OpenGL limitation or...

HPBUFFERARB is declared as HANDLE in OpenGL (see [https://registry.khronos.org/OpenGL/extensions/ARB/WGL_ARB_pbuffer.txt](url)). The HPBUFFERARB type must be UINT_PTR (NativeUInt) to avoid 64-bit access violations.

Examples of code: I am not sure if this is an actual limitation. Since maybe these arrays allocated dynamically. I am currently busy trying to declare an array type, purely...