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Glest is a network multi-player cross-platform 3D real-time strategy (RTS) game, where you create armies of units and battle different factions.
When alt-tabbing out of the game and then getting back to it the game seems takes a full 10 seconds to be responsive again. It doesn't look like a performance...
I think there needs to be a security audit of ZetaGlest, especially the part of it that accepts ftp connections!
In the other game, MegaGlest, improvements to water seem to be in high-demand. Some MG forum posts: https://forum.megaglest.org/index.php?topic=9949.0 https://forum.megaglest.org/index.php?topic=9073.0 For ZG (which is ZetaGlest), would anyone like to improve the...
A problem in other RTS games... playing with @MirceaKitsune I noticed that even when the units were reduced from ~1000 to 400, the lag only got slightly better. It was...
Is there a way to set the minimum range units can fire? For example, in real life, catapults aren't able to destroy itself by attacking itself. This was brought up...
(Note added by Andy: please hit "thumbs-up" on this post if you would like this feature.) This is a feature I've long wanted in MegaGlest, to at least use with...
Wouldn't it be useful to new players if there was some type of "game docs" option at the main menu? Right now, users can see keys if they go to...
This happened in a scenario. If a large number is used in the morph skill ( ) When the unit goes to morph, the status goes to 0 and never...
Buildings can be morphed, but the AI doesn't do it in ever case. Right now, there really aren't many morph-able buildings in ZG (but the feature does exist) @MirceaKitsune wrote...
Normally units can be added to the selection group by using shift. For example, if I have 3 archers selected, I can add another archer, or stickfighter, by holding down...