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Glest is a network multi-player cross-platform 3D real-time strategy (RTS) game, where you create armies of units and battle different factions.

Results 56 glest-source issues
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When alt-tabbing out of the game and then getting back to it the game seems takes a full 10 seconds to be responsive again. It doesn't look like a performance...

I think there needs to be a security audit of ZetaGlest, especially the part of it that accepts ftp connections!

help wanted
priority: normal
network
discussion
security

In the other game, MegaGlest, improvements to water seem to be in high-demand. Some MG forum posts: https://forum.megaglest.org/index.php?topic=9949.0 https://forum.megaglest.org/index.php?topic=9073.0 For ZG (which is ZetaGlest), would anyone like to improve the...

enhancement
help wanted
priority: normal
graphics

A problem in other RTS games... playing with @MirceaKitsune I noticed that even when the units were reduced from ~1000 to 400, the lag only got slightly better. It was...

bug
priority: normal
graphics

Is there a way to set the minimum range units can fire? For example, in real life, catapults aren't able to destroy itself by attacking itself. This was brought up...

enhancement
priority: normal
discussion

(Note added by Andy: please hit "thumbs-up" on this post if you would like this feature.) This is a feature I've long wanted in MegaGlest, to at least use with...

enhancement
priority: low
discussion

Wouldn't it be useful to new players if there was some type of "game docs" option at the main menu? Right now, users can see keys if they go to...

enhancement
priority: normal
documentation
discussion

This happened in a scenario. If a large number is used in the morph skill ( ) When the unit goes to morph, the status goes to 0 and never...

bug
help wanted
good first issue
priority: low

Buildings can be morphed, but the AI doesn't do it in ever case. Right now, there really aren't many morph-able buildings in ZG (but the feature does exist) @MirceaKitsune wrote...

bug
help wanted
priority: normal

Normally units can be added to the selection group by using shift. For example, if I have 3 archers selected, I can add another archer, or stickfighter, by holding down...

help wanted
good first issue
priority: normal