glest-source
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implement minimum-range
Is there a way to set the minimum range units can fire? For example, in real life, catapults aren't able to destroy itself by attacking itself.
This was brought up by Alister Watts in https://groups.google.com/d/topic/zetaglest/2zZIXyeT8Ng/discussion
Nice idea. Currently throwing melee units against catapults and archmages is like a "core" mega/zetaglest mechanic. I don't know whether that is desirable or not though.