Gleb Mazovetskiy

Results 440 comments of Gleb Mazovetskiy

Can you see if #6748 helped with this at all?

Can you try without LTO (for the SDK)?

> But I guess since you removed them that takes care of validating that they are unused I didn't actually check anything, I simply copied the list from the PS2...

We already removed a ton of unused stuff from the codebase, ifdefs here alone would not be enough. Eventually we'd probably want to move this from the code into configuration...

Retargeted to development

The hero screen can also have an error if there are more than the maximum number of characters

@joewis Please only apply clang-format to change lines btw

PSP only supports power-of-two textures, but can't we use 1024x1024? If not, perhaps we can have 2 separate textures: one for the bottom panel and one of the rest of...

> Well the issue is width, not height :) Oh, right. We can just blit the final surface to 2 side-by-side textures actually, since we render everything in software to...

On a gamepad previously you could use mouse simulation (thumb stick or select + dpad) to target these IIRC