Gregory Labute
Gregory Labute
If you have Cinemachine already in your project, then you don't need to do anything, you can just add the [SaveDuringPlay] attribute directly to your class. You'll need to specify...
Thanks for your remarks. The reason that the FOV interpolation is not implemented as a simple lerp is that the visual effect of a linear lerp is nonlinear in appearance...
hmmm... actually it seems that the denominator ought to be 2 * pi * sigma^2, which is different both from what is there and from what you're suggesting. Thanks for...
Just running the scene, in the smart update window the currently-tracked car should be smooth and the other one jittery (it alternates between the two cars with a sequencer)
Thank you for this. We do plan to add Unity Physics support to Cinemachine. We still need to think about what exactly it would look like, but your attempt is...
I think API additions are fine