Gökhan Gökçe
Gökhan Gökçe
Sorry for late response, i was on vacation for a while. Unfortunately I'm not familiar with UWP. If i find time I'll look into it, but no immediate plans :)
Hi, Probably it was an issue with dispatch_async(), looks like 636db994a57b51ccb48e699b21086bd700ea1faf fixes this
Unfortunately I can't help much about this because i don't know much about gtk. You probably find more healthy information on internet.
Sorry, this plugin is only for standalone platforms, I'm not going to add android support, but you can find file browsers for android in the asset store i think.
Thanks for the feedback, this should be fixed in latest (1.1) release
Yes, default usage does not work on webgl. See canvas [samples](https://github.com/gkngkc/UnityStandaloneFileBrowser/blob/master/Assets/StandaloneFileBrowser/Sample/CanvasSampleOpenFileImage.cs)
I tried it on 2017.2.0f3 / mac osx / firefox 57.0.1, works fine. If you can give more info about the problem, i'll look into it.
Hi, This error was occurring on async branch. I moved async calls to master and converted "UnitySendMessage" implementation to a simple callback. Now, if you can use the [package](https://github.com/gkngkc/UnityStandaloneFileBrowser/blob/master/Package/StandaloneFileBrowser.unitypackage) from...
@XPav Ok thanks, I added null checks to mac plugin code.
Player Settings/Api Compatibility Level should be .NET 2.0. Doesn't work with Subset. Also check the plugin import settings, sometimes unity removes non core .NET dll's. You can look [this](https://github.com/gkngkc/UnityStandaloneFileBrowser/issues/6) and...