UnityStandaloneFileBrowser
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Exceptions thrown results of Async methods crash the Editor on Mac
StandaloneFileBrowser.OpenFilePanelAsync("Test", "", "", false, (string[] paths) =>
{
throw new Exception("UNHANDLED");
});
This is using MonoBleedingEdge, but any exception thrown from there will kill the Editor or the Standalone player on Mac. Does not crash on PC.
Hi,
Probably it was an issue with dispatch_async(), looks like 636db994a57b51ccb48e699b21086bd700ea1faf fixes this