Garrett Johnson
Garrett Johnson
From video game, knee / elbow joints, etc
```js new Worker( new URL( './worker.js', import.meta.url ), { type: 'module' } ); ```
- Matrix operation performance (#1) - See if set for each can be improved - Linear solver memory (#2) - Don't use `updateMatrixWorld( true )`. Just call `updateMatrixWorld()` when needed...
Calling `updateMatrixWorld( true )` when no children need to be updated is still really slow meaning it can't be called just to "make sure". Is it possible to track in...
Provide option per joint or for each degree of freedom? For now lets lock the whole joint. A lock flag must be passed via the WorkerSolver buffer
- Minimize memory footprints of update list -- maybe store a separate list for links from joints because links take up far less memory than the joints. - Only copy...